Leveraging GUI interaction data to localize buggy code in Android apps.
One of the most important tasks related to managing bug reports is localizing the fault so that a fix can be applied. As such, prior work has aimed to automate this task of bug localization by formulating it as an information retrieval problem, where potentially buggy files are retrieved and ranked according to their textual similarity with a given bug report. However, there is often a notable semantic gap between the information contained in bug reports and identifiers or natural language contained within source code files. For user-facing software, there is currently a key source of information that could aid in bug localization, but has not been thoroughly investigated - information from the GUI. We investigate the hypothesis that, for end user-facing applications, connecting information in a bug report with information from the GUI, and using this to aid in retrieving potentially buggy files, can improve upon existing techniques for bug localization. To examine this phenomenon, we conduct a comprehensive empirical study that augments four baseline techniques for bug localization with GUI interaction information from a reproduction scenario to (i) filter out potentially irrelevant files, (ii) boost potentially relevant files, and (iii) reformulate text-retrieval queries. To carry out our study, we source the current largest dataset of fully-localized and reproducible real bugs for Android apps, with corresponding bug reports, consisting of 80 bug reports from 39 popular open-source apps. Our results illustrate that augmenting traditional techniques with GUI information leads to a marked increase in effectiveness across multiple metrics, including a relative increase in Hits@10 of 13-18%. Additionally, through further analysis, we find that our studied augmentations largely complement existing techniques. The dataset from this study is publicly available.
Building on this study, we developed LadyBug, a GitHub bot built with the Probot framework and a Flask back-end that automatically localizes bugs in Android apps by combining the text of a bug report with UI interaction information from a reproduction trace.
References
LadyBug: A GitHub Bot for UI-Enhanced Bug Localization in Mobile Apps
Junayed Mahmud, James Chen, Terry Achille, Camilo Alvarez-Velez, and 7 more authors
In Proceedings of the IEEE 41st International Conference on Software Maintenance and Evolution (ICSME’25), Tool Demonstration Track, Auckland, New Zealand, Sep 2025
This paper introduces LadyBug, a GitHub bot that automatically localizes bugs for Android apps by combining UI interaction information with text retrieval. LadyBug connects to an Android app’s GitHub repository, and is triggered when a bug is reported in the corresponding issue tracker. Developers can then record a reproduction trace for the bug on a device or emulator and upload the trace to LadyBug via the GitHub issue tracker. This enables LadyBug to utilize both the text from the original bug description, and UI information from the reproduction trace to accurately retrieve a ranked list of files from the project that most likely contain the reported bug. We empirically evaluated LadyBug using an automated testing pipeline and benchmark called RedWing that contains 80 fully-localized and reproducible bug reports from 39 Android apps. Our results illustrate that LadyBug outperforms text-retrieval-based baselines and that the utilization of UI information leads to a substantial increase in localization accuracy. LadyBug is an open-source tool, available at https://github.com/LadyBugML/ladybug. A video showing the capabilities of Ladybug can be viewed here: https://youtu.be/hI3tzbRK0Cw
AI-generated summary: narration and visuals were generated with AI from the paper.
On Using GUI Interaction Data to Improve Text Retrieval-based Bug Localization
Junayed Mahmud, Nadeeshan De Silva, Safwat Ali Khan, Seyed Hooman Mostafavi, and 4 more authors
In Proceedings of the 46th IEEE/ACM International Conference on Software Engineering (ICSE’24), Lisbon, Portugal, Apr 2024
One of the most important tasks related to managing bug reports is localizing the fault so that a fix can be applied. As such, prior work has aimed to automate this task of bug localization by formulating it as an information retrieval problem, where potentially buggy files are retrieved and ranked according to their textual similarity with a given bug report. However, there is often a notable semantic gap between the information contained in bug reports and identifiers or natural language contained within source code files. For user-facing software, there is currently a key source of information that could aid in bug localization, but has not been thoroughly investigated - information from the GUI. We investigate the hypothesis that, for end user-facing applications, connecting information in a bug report with information from the GUI, and using this to aid in retrieving potentially buggy files, can improve upon existing techniques for bug localization. To examine this phenomenon, we conduct a comprehensive empirical study that augments four baseline techniques for bug localization with GUI interaction information from a reproduction scenario to (i) filter out potentially irrelevant files, (ii) boost potentially relevant files, and (iii) reformulate text-retrieval queries. To carry out our study, we source the current largest dataset of fully-localized and reproducible real bugs for Android apps, with corresponding bug reports, consisting of 80 bug reports from 39 popular open-source apps. Our results illustrate that augmenting traditional techniques with GUI information leads to a marked increase in effectiveness across multiple metrics, including a relative increase in Hits@10 of 13-18%. Additionally, through further analysis, we find that our studied augmentations largely complement existing techniques.
AI-generated summary: narration and visuals were generated with AI from the paper.